Devlogs
overrunners
Destructible Doors
Destructible environments always add to the immersion of a game, and ultimately to the fun! Using Unreal Engine’s Chaos Physics, I have implemented destructible doors, so players can shoot holes in them. Enemies are also able to bash their way through them, so watch out!
In the Chaos physics system, the ‘Fracture’ tool is used to simulate the breaking of objects in a realistic and dynamic way. This creates destructible meshes that can break apart upon impact or based on certain gameplay conditions. It allows you to fracture a mesh into smaller pieces, either in a predefined pattern (like uniform or clustered) or randomly. This is the approach I took with creating breakable doors, and will undoubtedly use it further going forward.